![]() ![]() While the storytelling has its ups and downs, combat is definitely a strength for Shadowrun Returns. Asking "pretty please" a few more times almost always gets the same results, making points in those non-combat skills feel wasted. I never even ran into a situation in which my lack of conversational skills (Punchgar isn't what you'd call a "people troll") made me have to fight anything. Situations in which a character's skills come into play out of combat-such as having enough charisma points to talk past a guard-are largely pointless, as they seem to only save you time in the dialogue tree at best. ![]() The narrative is aggressively linear for an RPG, shepherding you from one map to the next without any real opportunity to explore or forge your own path.
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